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Ranmalit
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PostSubject: de_dust2   Wed Feb 15, 2012 8:15 am

I will be posting map plans, so it's easier to discuss strategies.


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Vacharte

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PostSubject: Re: de_dust2   Mon Mar 19, 2012 12:17 pm

My favorite side to go is for CATWALL, Up stairs and if dont anything to kill, jump to CT base and run for LOWER B or B...... Off course they will be in attacks to the other and i can atack for back!.......

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Ranmalit
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PostSubject: Re: de_dust2   Wed Mar 21, 2012 7:36 am

There're so many tactics you can use for one player advancement...

For storming I usually do one of next things:

For T

1) T spawn - Outside Long - Catwalk - Jumping from pricks down to CT spawn - Check PIT - through Long A to Outside Long and either to Lower B or to Outside Tunnles.
2) T spawn - Outside Long - Mid - CT Spawn -Long A (rest the same)
3) T spawn - Outside Tunnels - Lower B - CT spawn (rest same)

Storming with delay for T:

1) T spawn aiming to Long Double Doors (20-30 seconds), Advancing to A, Monitoring B doors from cars... (usually with AK or AWP)
2) T spawn to T ramp (20-30 seconds on T-ramp monitoring Upper B) - T ramp (20 seconds monitoring T spawn), advance to B, checking B doors, Going to back of B behind 2nd box to control Upper B (AWP, rarely AK)


FOR CT:

1) CT spawn - Double Doors - Lower B - Upper B - TRamp - T spawn - Long double (closing on T from behind) or catwalk.
2) CT spawn - mid - Outside Long - T spawn - T ramp to B through Upper B.

FOR CT Camp/Delay

1) CT spawn - back of A to protect Long A and Bricks - Switch to Cars if no enemy coming within 20 seconds.
2) CT spawn - Upper level of PIT with control of Long A and back of A (if nothing happening over next 30 seconds - back to cars
3) Back of B (2nd), if nothing happens in 20 seconds B doors for 10 seconds, than advance through the Upper B to Tramp and chase T through Long A.

That what I mostly use for the single player tacticts.... but I believe we should work on 2 and 3 players tactics.

I don't use flash or smoke in any of the methods described above.

Also, sometimes I'm going through the different routes (depends on the way opponents are playing)

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Sad-Flute

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PostSubject: Re: de_dust2   Wed Mar 21, 2012 8:53 am

ranmalit...... Sleep

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